Monday, January 14, 2008

Unreal Tounament 3

alright for all of you that have played unreal before this one is a tad bit different as far as abilities and guns go... first off the old way of obtaining power ups like berserker and speed and what not has changed to your typical fps power up pick up scheme... boring IMO but whatever it works...

secondly some of the weapons functions and abilities have changed... if you recall the impact hammer the alternate fire has changed into an EMP punch thing (due to the addition of vehicles, but im getting there), next the pistol is now able to be dual wielded, so combine that with the semi-automatic fire and its GG... bio-rifle is the same, chain gun is the same for the most part only with the alternate fire you can now pin people against walls and it has a knockback... rocket launcher is the same, shockrifle is the same, sniper = same... hmmm im pretty sure the rest of the weapons are the same...

the other huge addition to this game were the vehicles... this allows the game to have a whole other aspect and almost gives it a halo sort of feel (but much faster paced)... vehicles include your typical tank type, low armor apc, a compact hoverboard (in exchange for the translocator in certain game types) and a few others....

the game also includes the engine modifier, so players can also design models and maps, and even complete modifications of games style.

the only issues ive come into contact with so far are the need for a powerful machine to play the game... my specs are

2.04ghz core duo 2
geforce 7600gtx go
2gb ddr2
10krpm 80gb hdd
vista

im forced to run the game at a medium to low rez with medium texture settings to have it run smoothly without hardware lag

the other issue im hoping will be resolved with this patch im downloading but online play has been gimped due to some extreme server lag when it comes to game play (communication doesnt lag for some reason)... sooo hopefully 1.1 will fix this shast so i can play online

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